Selasa, 03 Agustus 2010

HF com Realm Crafter Professional 2.40

I have here the new 2.40 edition of RealmCrafter Professional with the crack from 2.32. we unpacked the installed to put the crack into the right place when you install.
Wen you first
run you get a message for username and password.. put in anything and click ok… then put in anything for the webcode and click run and then start the game again.. from there you havethe whole engine to use!!
Features from site:
The Realm Crafter game engine is the heart of the MMORPG development system. The engine creates the virtual game world and the behavior ofeverything in it. It generates 3D images and handles the network communications. The Realm Crafter engine is designed to be modular, meaning it is broken down into smaller units thusmaking it easier for you to customize its operations.

Engine Features:
      No programming language skills required when using the Standard Edition.
     Scripting language for you to customize your game further still.
      Source code available for advanced users and coders (requires using BlitzPlusprogramming language) for the ultimate in game customization.
      Easy to use editors to create and edit your game world.
      Low server systemrequirements.
      Server-side saving of player accounts.
      Modular engine construction.
      A MySQL Player Character Database:Allows you to read and process all character data with a multitude of languages (e.g. PHP, etc).
      Automatic update system keeps your players up to date withchanges to your world.
      DM accounts allow players to become moderators without buying the engine.
      Integrated particle system with editor, for avariety of special effects.
      Comes with a large selection of animated models, textures, sounds and music to get started.
      Many standard MMORPGfeatures built in, such as animal riding, item crafting, and more.
      Player vs. Player support: PvP can be turned on/off on a per-area basis.
     Support for secure trading between players.
      Up to 4,500 visual combinations per character with different genders, beards, hair, faces, clothes and add-onequipment.
      Sixteen player character models each with 50 animations such as Karate fighting, magic, swimming, and more.
      Players can have pets orhenchmen.
      Merchants buy and sell items.
      Characters can walk, fly or swim around in your game world
      A variety of built-inscreen effects to use as you wish.
      Players can buy houses to live in, and to store their items.
      Players can buy a house with a salesman NPC,and set up a shop selling their items, even while they are offline.
      Define your own attributes, skills, and damage types.
      Create up to 65,535items for players to find, trade and use.
      Create virtual worlds with unlimited areas, allowing your world to be as large and detailed as you like.
     Allow players to create their own guilds, and send their guild members on quests.
      Completely change the look of your game GUI with the InterfaceEditor.
      Import your own models and animations with the Media Manager.
      MMORPG Chat system with typical chat commands and functions
     Create classes and races, or use a skill based system instead
      A robust monster and Non Player Character (NPC) Artificial Intelligence.
The feature ofthe 2.40 version
Dynamic Trees and Tree Editor – A new library built for managing and drawing trees faster than regular scenery objects. At a distance, trees are swapped forbillboard representations to reduce the number of triangles drawn. The new editor will allow you to import custom trunk meshes and place leaf billboards; after this you just need toapply diffuse, normal and mask maps to build a package ready to be placed in a zone.
LOD Meshes – Import less detailed meshes into groups alongside your existing high detailgeometry. You can also import a mesh used specifically for collision data to add clipping areas and ramps above stairs. Meshes are automatically swapped out at a distance, as defined inthe media manager.
Shadows – Variance Shadow Maps are cast from the sun to the scene with soft edges. The existing detail selection options will take effect allowing your playersto use basic shadowing to full scene shadowing (including trees).
Reflective Water – Existing water planes will be made more detailed with the ability to reflect thesurrounding environment.
Sky Improvements – A new sky shaders and camera effects which will vastly improve the current environment.
Cave Editor – Special objects added so that theNew Cave Editor can be used with RCP and once that is done it will be released to current owners and sold on the website.
3DSMAX To B3D Converter – A converter has been added to allowusers to export MAX files (animated and static) into RCP. The Onigirl "B3d Pipeline" will no longer be needed as this converter will work with all recent MAX versions.
Screenshots of engine in use!
Links:
No password! PM me if links are dead.. will try to upload to other hosts when i can!
Link checked on Sat Jun 12, 2010 11:40 am (GMT)

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